ADD: added database connection for players data handling and started login funtion with database
This commit is contained in:
286
backend/internal/player/model.go
Normal file
286
backend/internal/player/model.go
Normal file
@@ -0,0 +1,286 @@
|
||||
package player
|
||||
|
||||
import (
|
||||
"database/sql"
|
||||
"log"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
const PlayerTable = `
|
||||
CREATE TABLE IF NOT EXISTS players (
|
||||
id uuid PRIMARY KEY,
|
||||
name VARCHAR(100) NOT NULL,
|
||||
email VARCHAR(100) NOT NULL UNIQUE,
|
||||
password_hash VARCHAR(255) NOT NULL
|
||||
);
|
||||
`
|
||||
const RoleTable = `
|
||||
CREATE TABLE IF NOT EXISTS roles (
|
||||
id SERIAL PRIMARY KEY,
|
||||
player_id uuid NOT NULL,
|
||||
role VARCHAR(50) NOT NULL CHECK (role IN ('player', 'admin')),
|
||||
FOREIGN KEY (player_id) REFERENCES players(id) ON DELETE CASCADE
|
||||
);
|
||||
`
|
||||
|
||||
type Team struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Players []Player `json:"players"` // Players in the team
|
||||
// Matches []Match `json:"matches"` // Matches the team is involved in
|
||||
MatchesWon int `json:"matchesWon"` // Number of matches won by the team
|
||||
MatchesLost int `json:"matchesLost"` // Number of matches lost by the team
|
||||
MatchesDrawn int `json:"matchesDrawn"` // Number of matches drawn by the team
|
||||
MatchesPlayed int `json:"matchesPlayed"` // Total matches played by the team
|
||||
MatchesPlayedCount int `json:"matchesPlayedCount"` // Total matches played by the team
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Email string `json:"email"`
|
||||
Password string `json:"password,omitempty"` // Password is optional for responses
|
||||
Role string `json:"role"` // e.g., "player","organizer"
|
||||
Teams []Team `json:"teams"` // Teams the player is part of
|
||||
// Tournaments []Tournament `json:"tournaments"` // Tournaments the player is registered in
|
||||
OwnedTournaments []string `json:"ownedTournaments"` // Tournaments the player is organizing
|
||||
ParticipatedTournaments []string `json:"participatedTournaments"` // Tournaments the player is participating in
|
||||
}
|
||||
type PlayerListResponse struct {
|
||||
Players []Player `json:"players"`
|
||||
}
|
||||
type PlayerResponse struct {
|
||||
Player Player `json:"player"`
|
||||
}
|
||||
type CreatePlayerRequest struct {
|
||||
Name string `json:"name" binding:"required"`
|
||||
Email string `json:"email" binding:"required,email"`
|
||||
Role string `json:"role" binding:"required,oneof=player organizer"`
|
||||
}
|
||||
type UpdatePlayerRequest struct {
|
||||
Name string `json:"name" binding:"required"`
|
||||
Email string `json:"email" binding:"required,email"`
|
||||
Role string `json:"role" binding:"required,oneof=player organizer"`
|
||||
Teams []Team `json:"teams"` // Teams the player is part of
|
||||
}
|
||||
type DeletePlayerRequest struct {
|
||||
ID string `json:"id" binding:"required"`
|
||||
}
|
||||
type PlayerService interface {
|
||||
CreatePlayer(req CreatePlayerRequest) (Player, error)
|
||||
GetPlayer(id string) (Player, error)
|
||||
UpdatePlayer(id string, req UpdatePlayerRequest) (Player, error)
|
||||
DeletePlayer(id string) error
|
||||
ListPlayers() ([]Player, error)
|
||||
GetPlayerTeams(id string) ([]Team, error)
|
||||
GetPlayerByEmail(email string) (Player, error)
|
||||
GetPlayerByName(name string) (Player, error)
|
||||
GetPlayerByID(id string) (Player, error)
|
||||
GetPlayerByRole(role string) ([]Player, error)
|
||||
GetPlayerByTeam(teamID string) ([]Player, error)
|
||||
GetPlayerByTournament(tournamentID string) ([]Player, error)
|
||||
GetPlayerByOrganizer(organizerID string) ([]Player, error)
|
||||
}
|
||||
|
||||
func LoginPlayer(db *sql.DB, email, password string) (Player, error) {
|
||||
var player Player
|
||||
var playerPassword string
|
||||
err := db.QueryRow("SELECT id, name, email, password FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, playerPassword)
|
||||
if err != nil {
|
||||
log.Printf("Error logging in player with email %s: %v", email, err)
|
||||
return Player{}, err
|
||||
}
|
||||
if player.ID == "" {
|
||||
log.Printf("Player with email %s not found", email)
|
||||
return Player{}, sql.ErrNoRows // or a custom error
|
||||
}
|
||||
// Check if the password matches
|
||||
if password == playerPassword {
|
||||
log.Printf("Player %s logged in successfully", player.Name)
|
||||
}
|
||||
|
||||
log.Printf("Player %s logged in successfully", player.Name)
|
||||
return player, nil
|
||||
}
|
||||
|
||||
func GetPlayerRole(db *sql.DB, playerID string) (string, error) {
|
||||
var role string
|
||||
err := db.QueryRow("SELECT role FROM roles WHERE player_id = $1", playerID).Scan(&role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving role for player ID %s: %v", playerID, err)
|
||||
return "", err
|
||||
}
|
||||
if role == "" {
|
||||
log.Printf("No role found for player ID %s", playerID)
|
||||
return "", sql.ErrNoRows // or a custom error
|
||||
}
|
||||
log.Printf("Retrieved role for player ID %s: %s", playerID, role)
|
||||
return role, nil
|
||||
}
|
||||
|
||||
func savePlayer(db *sql.DB, player Player) error {
|
||||
|
||||
// Ensure the player ID is set
|
||||
if player.ID == "" {
|
||||
player.ID = uuid.New().String() // Generate a new UUID if not set
|
||||
log.Printf("Generated new player ID: %s", player.ID)
|
||||
}
|
||||
// Insert the player into the database
|
||||
if player.Role == "" {
|
||||
player.Role = "player" // Default role if not specified
|
||||
log.Printf("Setting default role for player %s to 'player'", player.Name)
|
||||
}
|
||||
|
||||
log.Printf("Saving player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
|
||||
|
||||
stmt := "INSERT INTO public.players (id, name, email) VALUES ($1, $2, $3)"
|
||||
log.Printf("Generated SQL statement: %s", stmt)
|
||||
_, err := db.Exec(stmt, player.ID, player.Name, player.Email)
|
||||
|
||||
if err != nil {
|
||||
log.Printf("Error saving player to database: %v", err)
|
||||
}
|
||||
// lastID, err := res.LastInsertId()
|
||||
// if err != nil {
|
||||
// log.Printf("Error getting last insert ID: %v", err)
|
||||
// } else {
|
||||
// log.Printf("Last insert ID: %d", lastID)
|
||||
// }
|
||||
// if err := db.QueryRow("SELECT id, name, email FROM players WHERE id = ?", player.ID).Scan(&player.ID, &player.Name, &player.Email, &player.Role); err != nil {
|
||||
// log.Printf("Error retrieving player from database: %v", err)
|
||||
// return err
|
||||
// }
|
||||
log.Printf("Player %s saved to database", player.Name)
|
||||
return nil
|
||||
}
|
||||
|
||||
func AddRoleToPlayer(db *sql.DB, playerID, role string) error {
|
||||
if playerID == "" {
|
||||
log.Printf("Player ID is required to add a role, but got empty ID")
|
||||
return sql.ErrNoRows // or a custom error
|
||||
}
|
||||
|
||||
log.Printf("Adding role '%s' to player with ID: %s", role, playerID)
|
||||
|
||||
stmt := "INSERT INTO public.roles (player_id, role) VALUES ($1, $2)"
|
||||
_, err := db.Exec(stmt, playerID, role)
|
||||
if err != nil {
|
||||
log.Printf("Error adding role to player with ID %s: %v", playerID, err)
|
||||
return err
|
||||
}
|
||||
|
||||
log.Printf("Role '%s' added to player with ID %s successfully", role, playerID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetAllPlayers(db *sql.DB) ([]Player, error) {
|
||||
rows, err := db.Query("SELECT id, name, email FROM public.players")
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving players: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
var players []Player
|
||||
for rows.Next() {
|
||||
var player Player
|
||||
if err := rows.Scan(&player.ID, &player.Name, &player.Email); err != nil {
|
||||
log.Printf("Error scanning player row: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
players = append(players, player)
|
||||
}
|
||||
|
||||
if err := rows.Err(); err != nil {
|
||||
log.Printf("Error iterating over player rows: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return players, nil
|
||||
}
|
||||
|
||||
func GetPlayerByID(db *sql.DB, id string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE id = $1", id).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by ID %s: %v", id, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
func GetPlayerByEmail(db *sql.DB, email string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by email %s: %v", email, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
func GetPlayerByName(db *sql.DB, name string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE name = $1", name).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by name %s: %v", name, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
|
||||
// DeletePlayer deletes a player from the database by ID.
|
||||
func deletePlayer(db *sql.DB, id string) error {
|
||||
// Delete the player from the database
|
||||
log.Printf("Deleting player with ID: %s", id)
|
||||
_, err := db.Exec("DELETE FROM public.players WHERE id = $1", id)
|
||||
if err != nil {
|
||||
log.Printf("Error deleting player with ID %s: %v", id, err)
|
||||
return err
|
||||
}
|
||||
log.Printf("Player with ID %s deleted successfully", id)
|
||||
return nil
|
||||
}
|
||||
|
||||
// UpdatePlayer updates an existing player in the database.
|
||||
// It requires the player ID to be set in the Player struct.
|
||||
func updatePlayer(db *sql.DB, player Player) error {
|
||||
// Ensure the player ID is set
|
||||
if player.ID == "" {
|
||||
log.Printf("Player ID is required for update, but got empty ID")
|
||||
return sql.ErrNoRows // or a custom error
|
||||
}
|
||||
|
||||
log.Printf("Updating player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
|
||||
|
||||
stmt := "UPDATE public.players SET name = $1, email = $2 WHERE id = $3"
|
||||
_, err := db.Exec(stmt, player.Name, player.Email, player.ID)
|
||||
if err != nil {
|
||||
log.Printf("Error updating player in database: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
log.Printf("Player %s updated successfully", player.Name)
|
||||
return nil
|
||||
}
|
||||
|
||||
var players_default = []Player{{
|
||||
ID: "1",
|
||||
Name: "John Doe",
|
||||
Email: "John.Doe@example.de",
|
||||
Role: "player",
|
||||
Teams: []Team{
|
||||
{ID: "team1"},
|
||||
{ID: "team2"},
|
||||
},
|
||||
},
|
||||
{
|
||||
ID: "2",
|
||||
Name: "Jane Smith",
|
||||
Email: "Jane-Smith@example.de",
|
||||
Role: "player",
|
||||
Teams: []Team{
|
||||
{ID: "team3"},
|
||||
{ID: "team1"},
|
||||
},
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user