Files
Volleyball/backend/internal/player/model.go

287 lines
9.3 KiB
Go

package player
import (
"database/sql"
"log"
"github.com/google/uuid"
)
const PlayerTable = `
CREATE TABLE IF NOT EXISTS players (
id uuid PRIMARY KEY,
name VARCHAR(100) NOT NULL,
email VARCHAR(100) NOT NULL UNIQUE,
password_hash VARCHAR(255) NOT NULL
);
`
const RoleTable = `
CREATE TABLE IF NOT EXISTS roles (
id SERIAL PRIMARY KEY,
player_id uuid NOT NULL,
role VARCHAR(50) NOT NULL CHECK (role IN ('player', 'admin')),
FOREIGN KEY (player_id) REFERENCES players(id) ON DELETE CASCADE
);
`
type Team struct {
ID string `json:"id"`
Name string `json:"name"`
Players []Player `json:"players"` // Players in the team
// Matches []Match `json:"matches"` // Matches the team is involved in
MatchesWon int `json:"matchesWon"` // Number of matches won by the team
MatchesLost int `json:"matchesLost"` // Number of matches lost by the team
MatchesDrawn int `json:"matchesDrawn"` // Number of matches drawn by the team
MatchesPlayed int `json:"matchesPlayed"` // Total matches played by the team
MatchesPlayedCount int `json:"matchesPlayedCount"` // Total matches played by the team
}
type Player struct {
ID string `json:"id"`
Name string `json:"name"`
Email string `json:"email"`
Password string `json:"password,omitempty"` // Password is optional for responses
Role string `json:"role"` // e.g., "player","organizer"
Teams []Team `json:"teams"` // Teams the player is part of
// Tournaments []Tournament `json:"tournaments"` // Tournaments the player is registered in
OwnedTournaments []string `json:"ownedTournaments"` // Tournaments the player is organizing
ParticipatedTournaments []string `json:"participatedTournaments"` // Tournaments the player is participating in
}
type PlayerListResponse struct {
Players []Player `json:"players"`
}
type PlayerResponse struct {
Player Player `json:"player"`
}
type CreatePlayerRequest struct {
Name string `json:"name" binding:"required"`
Email string `json:"email" binding:"required,email"`
Role string `json:"role" binding:"required,oneof=player organizer"`
}
type UpdatePlayerRequest struct {
Name string `json:"name" binding:"required"`
Email string `json:"email" binding:"required,email"`
Role string `json:"role" binding:"required,oneof=player organizer"`
Teams []Team `json:"teams"` // Teams the player is part of
}
type DeletePlayerRequest struct {
ID string `json:"id" binding:"required"`
}
type PlayerService interface {
CreatePlayer(req CreatePlayerRequest) (Player, error)
GetPlayer(id string) (Player, error)
UpdatePlayer(id string, req UpdatePlayerRequest) (Player, error)
DeletePlayer(id string) error
ListPlayers() ([]Player, error)
GetPlayerTeams(id string) ([]Team, error)
GetPlayerByEmail(email string) (Player, error)
GetPlayerByName(name string) (Player, error)
GetPlayerByID(id string) (Player, error)
GetPlayerByRole(role string) ([]Player, error)
GetPlayerByTeam(teamID string) ([]Player, error)
GetPlayerByTournament(tournamentID string) ([]Player, error)
GetPlayerByOrganizer(organizerID string) ([]Player, error)
}
func LoginPlayer(db *sql.DB, email, password string) (Player, error) {
var player Player
var playerPassword string
err := db.QueryRow("SELECT id, name, email, password FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, playerPassword)
if err != nil {
log.Printf("Error logging in player with email %s: %v", email, err)
return Player{}, err
}
if player.ID == "" {
log.Printf("Player with email %s not found", email)
return Player{}, sql.ErrNoRows // or a custom error
}
// Check if the password matches
if password == playerPassword {
log.Printf("Player %s logged in successfully", player.Name)
}
log.Printf("Player %s logged in successfully", player.Name)
return player, nil
}
func GetPlayerRole(db *sql.DB, playerID string) (string, error) {
var role string
err := db.QueryRow("SELECT role FROM roles WHERE player_id = $1", playerID).Scan(&role)
if err != nil {
log.Printf("Error retrieving role for player ID %s: %v", playerID, err)
return "", err
}
if role == "" {
log.Printf("No role found for player ID %s", playerID)
return "", sql.ErrNoRows // or a custom error
}
log.Printf("Retrieved role for player ID %s: %s", playerID, role)
return role, nil
}
func savePlayer(db *sql.DB, player Player) error {
// Ensure the player ID is set
if player.ID == "" {
player.ID = uuid.New().String() // Generate a new UUID if not set
log.Printf("Generated new player ID: %s", player.ID)
}
// Insert the player into the database
if player.Role == "" {
player.Role = "player" // Default role if not specified
log.Printf("Setting default role for player %s to 'player'", player.Name)
}
log.Printf("Saving player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
stmt := "INSERT INTO public.players (id, name, email) VALUES ($1, $2, $3)"
log.Printf("Generated SQL statement: %s", stmt)
_, err := db.Exec(stmt, player.ID, player.Name, player.Email)
if err != nil {
log.Printf("Error saving player to database: %v", err)
}
// lastID, err := res.LastInsertId()
// if err != nil {
// log.Printf("Error getting last insert ID: %v", err)
// } else {
// log.Printf("Last insert ID: %d", lastID)
// }
// if err := db.QueryRow("SELECT id, name, email FROM players WHERE id = ?", player.ID).Scan(&player.ID, &player.Name, &player.Email, &player.Role); err != nil {
// log.Printf("Error retrieving player from database: %v", err)
// return err
// }
log.Printf("Player %s saved to database", player.Name)
return nil
}
func AddRoleToPlayer(db *sql.DB, playerID, role string) error {
if playerID == "" {
log.Printf("Player ID is required to add a role, but got empty ID")
return sql.ErrNoRows // or a custom error
}
log.Printf("Adding role '%s' to player with ID: %s", role, playerID)
stmt := "INSERT INTO public.roles (player_id, role) VALUES ($1, $2)"
_, err := db.Exec(stmt, playerID, role)
if err != nil {
log.Printf("Error adding role to player with ID %s: %v", playerID, err)
return err
}
log.Printf("Role '%s' added to player with ID %s successfully", role, playerID)
return nil
}
func GetAllPlayers(db *sql.DB) ([]Player, error) {
rows, err := db.Query("SELECT id, name, email FROM public.players")
if err != nil {
log.Printf("Error retrieving players: %v", err)
return nil, err
}
defer rows.Close()
var players []Player
for rows.Next() {
var player Player
if err := rows.Scan(&player.ID, &player.Name, &player.Email); err != nil {
log.Printf("Error scanning player row: %v", err)
return nil, err
}
players = append(players, player)
}
if err := rows.Err(); err != nil {
log.Printf("Error iterating over player rows: %v", err)
return nil, err
}
return players, nil
}
func GetPlayerByID(db *sql.DB, id string) (Player, error) {
var player Player
err := db.QueryRow("SELECT id, name, email FROM players WHERE id = $1", id).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
if err != nil {
log.Printf("Error retrieving player by ID %s: %v", id, err)
return Player{}, err
}
return player, nil
}
func GetPlayerByEmail(db *sql.DB, email string) (Player, error) {
var player Player
err := db.QueryRow("SELECT id, name, email FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
if err != nil {
log.Printf("Error retrieving player by email %s: %v", email, err)
return Player{}, err
}
return player, nil
}
func GetPlayerByName(db *sql.DB, name string) (Player, error) {
var player Player
err := db.QueryRow("SELECT id, name, email FROM players WHERE name = $1", name).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
if err != nil {
log.Printf("Error retrieving player by name %s: %v", name, err)
return Player{}, err
}
return player, nil
}
// DeletePlayer deletes a player from the database by ID.
func deletePlayer(db *sql.DB, id string) error {
// Delete the player from the database
log.Printf("Deleting player with ID: %s", id)
_, err := db.Exec("DELETE FROM public.players WHERE id = $1", id)
if err != nil {
log.Printf("Error deleting player with ID %s: %v", id, err)
return err
}
log.Printf("Player with ID %s deleted successfully", id)
return nil
}
// UpdatePlayer updates an existing player in the database.
// It requires the player ID to be set in the Player struct.
func updatePlayer(db *sql.DB, player Player) error {
// Ensure the player ID is set
if player.ID == "" {
log.Printf("Player ID is required for update, but got empty ID")
return sql.ErrNoRows // or a custom error
}
log.Printf("Updating player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
stmt := "UPDATE public.players SET name = $1, email = $2 WHERE id = $3"
_, err := db.Exec(stmt, player.Name, player.Email, player.ID)
if err != nil {
log.Printf("Error updating player in database: %v", err)
return err
}
log.Printf("Player %s updated successfully", player.Name)
return nil
}
var players_default = []Player{{
ID: "1",
Name: "John Doe",
Email: "John.Doe@example.de",
Role: "player",
Teams: []Team{
{ID: "team1"},
{ID: "team2"},
},
},
{
ID: "2",
Name: "Jane Smith",
Email: "Jane-Smith@example.de",
Role: "player",
Teams: []Team{
{ID: "team3"},
{ID: "team1"},
},
},
}