ADD: added database connection for players data handling and started login funtion with database
This commit is contained in:
@@ -3,6 +3,8 @@ package main
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import (
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"os"
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"volleyball/internal/auth"
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"volleyball/internal/database"
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"volleyball/internal/player"
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"volleyball/internal/tournament"
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"github.com/gin-contrib/cors"
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@@ -10,6 +12,19 @@ import (
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)
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func main() {
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var host = "localhost"
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var DBport = 5432
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var user = "volleyball"
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db := database.New(host, DBport, user, "volleyball", "volleyball")
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db.Connect()
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// Setup the database and tables
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if err := db.SetupTables(); err != nil {
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os.Exit(1)
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}
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r := gin.Default()
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// CORS
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@@ -21,7 +36,10 @@ func main() {
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}))
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// Public
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r.POST("/api/login", auth.LoginHandler)
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r.POST("/api/login", func(c *gin.Context) {
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auth.LoginHandler(c, db.GetDB())
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})
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r.GET("/api/tournaments", tournament.ListTournaments)
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// Protected API
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@@ -32,6 +50,19 @@ func main() {
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api.POST("/tournaments/:id/join", tournament.JoinTournament)
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api.PUT("/tournaments/:id", tournament.UpdateTournament)
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api.GET("/players", func(c *gin.Context) {
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player.GetPlayers(c, db.GetDB())
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})
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api.POST("/players", func(c *gin.Context) {
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player.CreatePlayer(c, db.GetDB())
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})
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api.PUT("/players/:id", func(c *gin.Context) {
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player.UpdatePlayer(c, db.GetDB())
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})
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api.DELETE("/players/:id", func(c *gin.Context) {
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player.DeletePlayer(c, db.GetDB())
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})
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port := os.Getenv("PORT")
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if port == "" {
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port = "8080"
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@@ -23,6 +23,7 @@ require (
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github.com/go-playground/validator/v10 v10.26.0 // indirect
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github.com/goccy/go-json v0.10.5 // indirect
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github.com/golang-jwt/jwt/v4 v4.5.2
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github.com/google/uuid v1.6.0
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github.com/json-iterator/go v1.1.12 // indirect
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github.com/klauspost/cpuid/v2 v2.2.10 // indirect
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github.com/leodido/go-urn v1.4.0 // indirect
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@@ -33,6 +33,8 @@ github.com/golang-jwt/jwt/v4 v4.5.2/go.mod h1:m21LjoU+eqJr34lmDMbreY2eSTRJ1cv77w
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github.com/google/go-cmp v0.5.5 h1:Khx7svrCpmxxtHBq5j2mp/xVjsi8hQMfNLvJFAlrGgU=
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github.com/google/go-cmp v0.5.5/go.mod h1:v8dTdLbMG2kIc/vJvl+f65V22dbkXbowE6jgT/gNBxE=
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github.com/google/gofuzz v1.0.0/go.mod h1:dBl0BpW6vV/+mYPU4Po3pmUjxk6FQPldtuIdl/M65Eg=
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github.com/google/uuid v1.6.0 h1:NIvaJDMOsjHA8n1jAhLSgzrAzy1Hgr+hNrb57e+94F0=
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github.com/google/uuid v1.6.0/go.mod h1:TIyPZe4MgqvfeYDBFedMoGGpEw/LqOeaOT+nhxU+yHo=
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github.com/json-iterator/go v1.1.12 h1:PV8peI4a0ysnczrg+LtxykD8LfKY9ML6u2jnxaEnrnM=
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github.com/json-iterator/go v1.1.12/go.mod h1:e30LSqwooZae/UwlEbR2852Gd8hjQvJoHmT4TnhNGBo=
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github.com/klauspost/cpuid/v2 v2.0.9/go.mod h1:FInQzS24/EEf25PyTYn52gqo7WaD8xa0213Md/qVLRg=
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@@ -1,8 +1,11 @@
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package auth
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import (
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"database/sql"
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"net/http"
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"time"
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"volleyball/internal/common"
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"volleyball/internal/player"
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"github.com/gin-gonic/gin"
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)
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@@ -16,23 +19,53 @@ type LoginResponse struct {
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Token string `json:"token"`
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}
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func LoginHandler(c *gin.Context) {
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func LoginHandler(c *gin.Context, db *sql.DB) {
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var req LoginRequest
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if err := c.ShouldBindJSON(&req); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Bad request"})
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return
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}
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// Systemnutzer
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if req.Email == "test@localhost.de" {
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token, err := CreateJWT("system-user-id", req.Email, "admin", time.Hour*24*7)
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Token error"})
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return
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}
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c.JSON(http.StatusOK, LoginResponse{Token: token})
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// Validate input
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if req.Email == "" || req.Password == "" {
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c.JSON(http.StatusBadRequest, gin.H{"error": "Email and password are required"})
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return
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}
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c.JSON(http.StatusUnauthorized, gin.H{"error": "Invalid credentials"})
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// Systemnutzer
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var token string
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var err error
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if req.Email == "test@localhost.de" {
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token, err = CreateJWT("system-user-id", req.Email, "admin", 60*time.Minute)
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} else {
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hash, err := common.HashPassword(req.Password)
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Password hashing error"})
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return
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}
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loggedInPlayer, err := player.LoginPlayer(db, req.Email, string(hash))
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if err != nil {
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if err == sql.ErrNoRows {
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c.JSON(http.StatusUnauthorized, gin.H{"error": "Invalid credentials"})
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return
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}
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Database error"})
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return
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}
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// Create JWT token
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token, err = CreateJWT(loggedInPlayer.ID, req.Email, "player", 60*time.Minute)
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Token creation error"})
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return
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}
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}
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if err != nil {
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c.JSON(http.StatusInternalServerError, gin.H{"error": "Token error"})
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return
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}
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c.JSON(http.StatusOK, LoginResponse{Token: token})
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return
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}
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12
backend/internal/common/passwordHasher.go
Normal file
12
backend/internal/common/passwordHasher.go
Normal file
@@ -0,0 +1,12 @@
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package common
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import "golang.org/x/crypto/bcrypt"
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func HashPassword(password string) (string, error) {
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// Use bcrypt to hash the password
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hashedPassword, err := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
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if err != nil {
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return "", err
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}
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return string(hashedPassword), nil
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}
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@@ -17,6 +17,29 @@ type database struct {
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db *sql.DB // Pointer to sql.DB
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}
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func (d *database) SetupTables() error {
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InitTables(d.db)
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log.Println("Database setup completed successfully.")
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return nil
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}
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func (d *database) GetDB() *sql.DB {
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if d.db == nil {
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log.Println("Database connection is not established. Call Connect() first.")
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return nil
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}
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return d.db
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}
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// New creates a new database instance with the provided configuration.
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// It initializes the database connection parameters but does not connect to the database.
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// This function should be called before calling Connect() to establish the connection.
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// It returns a pointer to the database instance.
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// Example usage:
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// db := database.New("localhost", 5432, "user", "password", "dbname")
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// It is intended to be used in the main application or setup phase.
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// This function is not intended to be called during normal application operation.
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// It is not intended to be called during normal application operation.
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func New(host string, port int, user, password, dbname string) *database {
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return &database{
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host: host,
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@@ -28,7 +51,7 @@ func New(host string, port int, user, password, dbname string) *database {
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}
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}
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func (d *database) Connect() error {
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func (d *database) Connect() (db *sql.DB) {
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fmt.Println("Connecting to the database...")
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psqlInfo := fmt.Sprintf("host=%s port=%d user=%s password=%s dbname=%s sslmode=disable",
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d.host, d.port, d.user, d.password, d.dbname)
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@@ -49,5 +72,5 @@ func (d *database) Connect() error {
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log.Println("Connected to the database successfully")
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d.db = db
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return nil
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return db
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}
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@@ -5,28 +5,66 @@ import (
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"fmt"
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"log"
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"volleyball/internal/player"
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_ "github.com/lib/pq" // Import the PostgreSQL driver
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)
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const playerTable = `
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CREATE TABLE IF NOT EXISTS players (
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const teamTable = `
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CREATE TABLE IF NOT EXISTS teams (
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id SERIAL PRIMARY KEY,
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name VARCHAR(100) NOT NULL,
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age INT NOT NULL,
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birthday DATE NOT NULL
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player1_id uuid NOT NULL,
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player2_id uuid NOT NULL,
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formation_date DATE NOT NULL DEFAULT CURRENT_DATE,
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FOREIGN KEY (player1_id) REFERENCES players(id),
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FOREIGN KEY (player2_id) REFERENCES players(id)
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);
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`
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func InitTables(db *sql.DB) {
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var tableNames = []string{
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"players",
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"teams",
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}
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func CheckIfTablesExist(db *sql.DB) (bool, error) {
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for _, tableName := range tableNames {
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exists, err := tableExists(db, tableName)
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if err != nil {
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return false, fmt.Errorf("error checking if table %s exists: %w", tableName, err)
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}
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if !exists {
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return false, nil // At least one table does not exist
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}
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}
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return true, nil // All tables exist
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}
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func tableExists(db *sql.DB, tableName string) (bool, error) {
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query := `
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SELECT EXISTS (
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SELECT FROM information_schema.tables
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WHERE table_schema = 'public' AND table_name = $1
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);
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`
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var exists bool
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err := db.QueryRow(query, tableName).Scan(&exists)
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return exists, err
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}
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func InitTables(d *sql.DB) error {
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tables := []string{
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playerTable,
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player.PlayerTable,
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player.RoleTable,
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teamTable,
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}
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for _, table := range tables {
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if _, err := db.Exec(table); err != nil {
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if _, err := d.Exec(table); err != nil {
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log.Fatalf("Error creating table: %v", err)
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return fmt.Errorf("error creating table: %w", err)
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}
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}
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fmt.Println("Tables initialized successfully.")
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log.Println("Tables initialized successfully.")
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return nil
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}
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145
backend/internal/player/handler.go
Normal file
145
backend/internal/player/handler.go
Normal file
@@ -0,0 +1,145 @@
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package player
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import (
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"database/sql"
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"log"
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"net/http"
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"volleyball/internal/common"
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"github.com/gin-gonic/gin"
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"github.com/google/uuid"
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)
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func GetPlayers(c *gin.Context, db *sql.DB) {
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log.Println(c.GetString("userId"), c.GetString("email"), c.GetString("role"))
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// Simulate fetching players from a database
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players, err := GetAllPlayers(db)
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if err != nil {
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log.Printf("Error retrieving players: %v", err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to retrieve players")
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return
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}
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if len(players) > 0 {
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log.Printf("User %s (%s) requested players", c.GetString("userId"), c.GetString("email"))
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c.JSON(http.StatusOK, players)
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return
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}
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log.Printf("User %s (%s) requested players, but none found", c.GetString("userId"), c.GetString("email"))
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common.RespondError(c, http.StatusNotFound, "No Players found")
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}
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func CreatePlayer(c *gin.Context, db *sql.DB) {
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var newPlayer Player
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var err error
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if err := c.ShouldBindJSON(&newPlayer); err != nil {
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log.Printf("Error binding player data: %v", err)
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common.RespondError(c, http.StatusBadRequest, "Invalid player data")
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return
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}
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newPlayer.Password, err = common.HashPassword(newPlayer.Password)
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if err != nil {
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log.Printf("Error hashing password: %v", err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to hash password")
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return
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}
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newPlayer.ID = uuid.New().String()
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err = savePlayer(db, newPlayer)
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if err != nil {
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log.Printf("Error saving player: %v", err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to create player")
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return
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}
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AddRoleToPlayer(db, newPlayer.ID, "player")
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if err != nil {
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log.Printf("Error adding role to player: %v", err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to assign role to player")
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return
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}
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log.Printf("User %s (%s) created player: %s", c.GetString("userId"), c.GetString("email"), newPlayer.Name)
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common.RespondCreated(c, newPlayer)
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}
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func GetPlayer(c *gin.Context, db *sql.DB) {
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playerID := c.Param("id")
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if playerID == "" {
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common.RespondError(c, http.StatusBadRequest, "Player ID is required")
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return
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}
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player, err := GetPlayerByID(db, playerID)
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if err != nil {
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log.Printf("Error retrieving player with ID %s: %v", playerID, err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to retrieve player")
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return
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}
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if player.ID == "" {
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log.Printf("Player with ID %s not found", playerID)
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common.RespondError(c, http.StatusNotFound, "Player not found")
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return
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}
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log.Printf("User %s (%s) requested player: %s", c.GetString("userId"), c.GetString("email"), player.Name)
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c.JSON(http.StatusOK, player)
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}
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func UpdatePlayer(c *gin.Context, db *sql.DB) {
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playerID := c.Param("id")
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if playerID == "" {
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common.RespondError(c, http.StatusBadRequest, "Player ID is required")
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return
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}
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if playerID != c.GetString("userId") || c.GetString("role") != "admin" {
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common.RespondError(c, http.StatusForbidden, "You do not have permission to update this player")
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return
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}
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var updatedPlayer Player
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if err := c.ShouldBindJSON(&updatedPlayer); err != nil {
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log.Printf("Error binding player data: %v", err)
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common.RespondError(c, http.StatusBadRequest, "Invalid player data")
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return
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}
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updatedPlayer.ID = playerID
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err := updatePlayer(db, updatedPlayer)
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if err != nil {
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log.Printf("Error updating player with ID %s: %v", playerID, err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to update player")
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return
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}
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log.Printf("User %s (%s) updated player: %s", c.GetString("userId"), c.GetString("email"), updatedPlayer.Name)
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c.JSON(http.StatusOK, updatedPlayer)
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}
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func DeletePlayer(c *gin.Context, db *sql.DB) {
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playerID := c.Param("id")
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if playerID == "" {
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common.RespondError(c, http.StatusBadRequest, "Player ID is required")
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return
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}
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if c.GetString("role") != "admin" {
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common.RespondError(c, http.StatusForbidden, "You do not have permission to delete this player")
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return
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}
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err := deletePlayer(db, playerID)
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if err != nil {
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log.Printf("Error deleting player with ID %s: %v", playerID, err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to delete player")
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return
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}
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log.Printf("User %s (%s) deleted player with ID: %s", c.GetString("userId"), c.GetString("email"), playerID)
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common.RespondMessage(c, "Player deleted successfully")
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}
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286
backend/internal/player/model.go
Normal file
286
backend/internal/player/model.go
Normal file
@@ -0,0 +1,286 @@
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package player
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|
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import (
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"database/sql"
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"log"
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"github.com/google/uuid"
|
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)
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const PlayerTable = `
|
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CREATE TABLE IF NOT EXISTS players (
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id uuid PRIMARY KEY,
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name VARCHAR(100) NOT NULL,
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email VARCHAR(100) NOT NULL UNIQUE,
|
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password_hash VARCHAR(255) NOT NULL
|
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);
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`
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const RoleTable = `
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CREATE TABLE IF NOT EXISTS roles (
|
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id SERIAL PRIMARY KEY,
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player_id uuid NOT NULL,
|
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role VARCHAR(50) NOT NULL CHECK (role IN ('player', 'admin')),
|
||||
FOREIGN KEY (player_id) REFERENCES players(id) ON DELETE CASCADE
|
||||
);
|
||||
`
|
||||
|
||||
type Team struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Players []Player `json:"players"` // Players in the team
|
||||
// Matches []Match `json:"matches"` // Matches the team is involved in
|
||||
MatchesWon int `json:"matchesWon"` // Number of matches won by the team
|
||||
MatchesLost int `json:"matchesLost"` // Number of matches lost by the team
|
||||
MatchesDrawn int `json:"matchesDrawn"` // Number of matches drawn by the team
|
||||
MatchesPlayed int `json:"matchesPlayed"` // Total matches played by the team
|
||||
MatchesPlayedCount int `json:"matchesPlayedCount"` // Total matches played by the team
|
||||
}
|
||||
|
||||
type Player struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Email string `json:"email"`
|
||||
Password string `json:"password,omitempty"` // Password is optional for responses
|
||||
Role string `json:"role"` // e.g., "player","organizer"
|
||||
Teams []Team `json:"teams"` // Teams the player is part of
|
||||
// Tournaments []Tournament `json:"tournaments"` // Tournaments the player is registered in
|
||||
OwnedTournaments []string `json:"ownedTournaments"` // Tournaments the player is organizing
|
||||
ParticipatedTournaments []string `json:"participatedTournaments"` // Tournaments the player is participating in
|
||||
}
|
||||
type PlayerListResponse struct {
|
||||
Players []Player `json:"players"`
|
||||
}
|
||||
type PlayerResponse struct {
|
||||
Player Player `json:"player"`
|
||||
}
|
||||
type CreatePlayerRequest struct {
|
||||
Name string `json:"name" binding:"required"`
|
||||
Email string `json:"email" binding:"required,email"`
|
||||
Role string `json:"role" binding:"required,oneof=player organizer"`
|
||||
}
|
||||
type UpdatePlayerRequest struct {
|
||||
Name string `json:"name" binding:"required"`
|
||||
Email string `json:"email" binding:"required,email"`
|
||||
Role string `json:"role" binding:"required,oneof=player organizer"`
|
||||
Teams []Team `json:"teams"` // Teams the player is part of
|
||||
}
|
||||
type DeletePlayerRequest struct {
|
||||
ID string `json:"id" binding:"required"`
|
||||
}
|
||||
type PlayerService interface {
|
||||
CreatePlayer(req CreatePlayerRequest) (Player, error)
|
||||
GetPlayer(id string) (Player, error)
|
||||
UpdatePlayer(id string, req UpdatePlayerRequest) (Player, error)
|
||||
DeletePlayer(id string) error
|
||||
ListPlayers() ([]Player, error)
|
||||
GetPlayerTeams(id string) ([]Team, error)
|
||||
GetPlayerByEmail(email string) (Player, error)
|
||||
GetPlayerByName(name string) (Player, error)
|
||||
GetPlayerByID(id string) (Player, error)
|
||||
GetPlayerByRole(role string) ([]Player, error)
|
||||
GetPlayerByTeam(teamID string) ([]Player, error)
|
||||
GetPlayerByTournament(tournamentID string) ([]Player, error)
|
||||
GetPlayerByOrganizer(organizerID string) ([]Player, error)
|
||||
}
|
||||
|
||||
func LoginPlayer(db *sql.DB, email, password string) (Player, error) {
|
||||
var player Player
|
||||
var playerPassword string
|
||||
err := db.QueryRow("SELECT id, name, email, password FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, playerPassword)
|
||||
if err != nil {
|
||||
log.Printf("Error logging in player with email %s: %v", email, err)
|
||||
return Player{}, err
|
||||
}
|
||||
if player.ID == "" {
|
||||
log.Printf("Player with email %s not found", email)
|
||||
return Player{}, sql.ErrNoRows // or a custom error
|
||||
}
|
||||
// Check if the password matches
|
||||
if password == playerPassword {
|
||||
log.Printf("Player %s logged in successfully", player.Name)
|
||||
}
|
||||
|
||||
log.Printf("Player %s logged in successfully", player.Name)
|
||||
return player, nil
|
||||
}
|
||||
|
||||
func GetPlayerRole(db *sql.DB, playerID string) (string, error) {
|
||||
var role string
|
||||
err := db.QueryRow("SELECT role FROM roles WHERE player_id = $1", playerID).Scan(&role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving role for player ID %s: %v", playerID, err)
|
||||
return "", err
|
||||
}
|
||||
if role == "" {
|
||||
log.Printf("No role found for player ID %s", playerID)
|
||||
return "", sql.ErrNoRows // or a custom error
|
||||
}
|
||||
log.Printf("Retrieved role for player ID %s: %s", playerID, role)
|
||||
return role, nil
|
||||
}
|
||||
|
||||
func savePlayer(db *sql.DB, player Player) error {
|
||||
|
||||
// Ensure the player ID is set
|
||||
if player.ID == "" {
|
||||
player.ID = uuid.New().String() // Generate a new UUID if not set
|
||||
log.Printf("Generated new player ID: %s", player.ID)
|
||||
}
|
||||
// Insert the player into the database
|
||||
if player.Role == "" {
|
||||
player.Role = "player" // Default role if not specified
|
||||
log.Printf("Setting default role for player %s to 'player'", player.Name)
|
||||
}
|
||||
|
||||
log.Printf("Saving player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
|
||||
|
||||
stmt := "INSERT INTO public.players (id, name, email) VALUES ($1, $2, $3)"
|
||||
log.Printf("Generated SQL statement: %s", stmt)
|
||||
_, err := db.Exec(stmt, player.ID, player.Name, player.Email)
|
||||
|
||||
if err != nil {
|
||||
log.Printf("Error saving player to database: %v", err)
|
||||
}
|
||||
// lastID, err := res.LastInsertId()
|
||||
// if err != nil {
|
||||
// log.Printf("Error getting last insert ID: %v", err)
|
||||
// } else {
|
||||
// log.Printf("Last insert ID: %d", lastID)
|
||||
// }
|
||||
// if err := db.QueryRow("SELECT id, name, email FROM players WHERE id = ?", player.ID).Scan(&player.ID, &player.Name, &player.Email, &player.Role); err != nil {
|
||||
// log.Printf("Error retrieving player from database: %v", err)
|
||||
// return err
|
||||
// }
|
||||
log.Printf("Player %s saved to database", player.Name)
|
||||
return nil
|
||||
}
|
||||
|
||||
func AddRoleToPlayer(db *sql.DB, playerID, role string) error {
|
||||
if playerID == "" {
|
||||
log.Printf("Player ID is required to add a role, but got empty ID")
|
||||
return sql.ErrNoRows // or a custom error
|
||||
}
|
||||
|
||||
log.Printf("Adding role '%s' to player with ID: %s", role, playerID)
|
||||
|
||||
stmt := "INSERT INTO public.roles (player_id, role) VALUES ($1, $2)"
|
||||
_, err := db.Exec(stmt, playerID, role)
|
||||
if err != nil {
|
||||
log.Printf("Error adding role to player with ID %s: %v", playerID, err)
|
||||
return err
|
||||
}
|
||||
|
||||
log.Printf("Role '%s' added to player with ID %s successfully", role, playerID)
|
||||
return nil
|
||||
}
|
||||
|
||||
func GetAllPlayers(db *sql.DB) ([]Player, error) {
|
||||
rows, err := db.Query("SELECT id, name, email FROM public.players")
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving players: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
|
||||
var players []Player
|
||||
for rows.Next() {
|
||||
var player Player
|
||||
if err := rows.Scan(&player.ID, &player.Name, &player.Email); err != nil {
|
||||
log.Printf("Error scanning player row: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
players = append(players, player)
|
||||
}
|
||||
|
||||
if err := rows.Err(); err != nil {
|
||||
log.Printf("Error iterating over player rows: %v", err)
|
||||
return nil, err
|
||||
}
|
||||
|
||||
return players, nil
|
||||
}
|
||||
|
||||
func GetPlayerByID(db *sql.DB, id string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE id = $1", id).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by ID %s: %v", id, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
func GetPlayerByEmail(db *sql.DB, email string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE email = $1", email).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by email %s: %v", email, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
func GetPlayerByName(db *sql.DB, name string) (Player, error) {
|
||||
var player Player
|
||||
err := db.QueryRow("SELECT id, name, email FROM players WHERE name = $1", name).Scan(&player.ID, &player.Name, &player.Email, &player.Role)
|
||||
if err != nil {
|
||||
log.Printf("Error retrieving player by name %s: %v", name, err)
|
||||
return Player{}, err
|
||||
}
|
||||
return player, nil
|
||||
}
|
||||
|
||||
// DeletePlayer deletes a player from the database by ID.
|
||||
func deletePlayer(db *sql.DB, id string) error {
|
||||
// Delete the player from the database
|
||||
log.Printf("Deleting player with ID: %s", id)
|
||||
_, err := db.Exec("DELETE FROM public.players WHERE id = $1", id)
|
||||
if err != nil {
|
||||
log.Printf("Error deleting player with ID %s: %v", id, err)
|
||||
return err
|
||||
}
|
||||
log.Printf("Player with ID %s deleted successfully", id)
|
||||
return nil
|
||||
}
|
||||
|
||||
// UpdatePlayer updates an existing player in the database.
|
||||
// It requires the player ID to be set in the Player struct.
|
||||
func updatePlayer(db *sql.DB, player Player) error {
|
||||
// Ensure the player ID is set
|
||||
if player.ID == "" {
|
||||
log.Printf("Player ID is required for update, but got empty ID")
|
||||
return sql.ErrNoRows // or a custom error
|
||||
}
|
||||
|
||||
log.Printf("Updating player: ID=%v, Name=%v, Email=%v", player.ID, player.Name, player.Email)
|
||||
|
||||
stmt := "UPDATE public.players SET name = $1, email = $2 WHERE id = $3"
|
||||
_, err := db.Exec(stmt, player.Name, player.Email, player.ID)
|
||||
if err != nil {
|
||||
log.Printf("Error updating player in database: %v", err)
|
||||
return err
|
||||
}
|
||||
|
||||
log.Printf("Player %s updated successfully", player.Name)
|
||||
return nil
|
||||
}
|
||||
|
||||
var players_default = []Player{{
|
||||
ID: "1",
|
||||
Name: "John Doe",
|
||||
Email: "John.Doe@example.de",
|
||||
Role: "player",
|
||||
Teams: []Team{
|
||||
{ID: "team1"},
|
||||
{ID: "team2"},
|
||||
},
|
||||
},
|
||||
{
|
||||
ID: "2",
|
||||
Name: "Jane Smith",
|
||||
Email: "Jane-Smith@example.de",
|
||||
Role: "player",
|
||||
Teams: []Team{
|
||||
{ID: "team3"},
|
||||
{ID: "team1"},
|
||||
},
|
||||
},
|
||||
}
|
||||
@@ -4,6 +4,8 @@ import (
|
||||
"net/http"
|
||||
"volleyball/internal/common"
|
||||
|
||||
"slices"
|
||||
|
||||
"github.com/gin-gonic/gin"
|
||||
)
|
||||
|
||||
@@ -17,7 +19,7 @@ var tournaments = []Tournament{
|
||||
{ID: "t1", Name: "Smasher"},
|
||||
{ID: "t2", Name: "Blockbuster"},
|
||||
},
|
||||
OrganizerId: "system-user-id",
|
||||
OrganizerId: []string{"example-user"},
|
||||
},
|
||||
{
|
||||
ID: "2",
|
||||
@@ -25,7 +27,7 @@ var tournaments = []Tournament{
|
||||
Location: "Hamburg",
|
||||
MaxParticipants: 10,
|
||||
Teams: []Team{},
|
||||
OrganizerId: "other-user",
|
||||
OrganizerId: []string{"example-user"},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -74,7 +76,8 @@ func UpdateTournament(c *gin.Context) {
|
||||
|
||||
for i, t := range tournaments {
|
||||
if t.ID == id {
|
||||
if t.OrganizerId != userId {
|
||||
isOrganizer := slices.Contains(t.OrganizerId, userId)
|
||||
if !isOrganizer {
|
||||
c.JSON(http.StatusForbidden, gin.H{"error": "No permission"})
|
||||
return
|
||||
}
|
||||
|
||||
@@ -6,10 +6,10 @@ type Team struct {
|
||||
}
|
||||
|
||||
type Tournament struct {
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Location string `json:"location"`
|
||||
MaxParticipants int `json:"maxParticipants"`
|
||||
Teams []Team `json:"teams"`
|
||||
OrganizerId string `json:"organizerId"`
|
||||
ID string `json:"id"`
|
||||
Name string `json:"name"`
|
||||
Location string `json:"location"`
|
||||
MaxParticipants int `json:"maxParticipants"`
|
||||
Teams []Team `json:"teams"`
|
||||
OrganizerId []string `json:"PlayerId"` // List of player IDs who are organizers
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user