Files
Volleyball/backend/internal/player/model.go

318 lines
11 KiB
Go

package player
import (
"database/sql"
"log"
"strings"
"time"
"github.com/google/uuid"
"github.com/lib/pq"
)
type User struct {
UUID string `db:"uuid" sql:"VARCHAR(255)" index:"true"`
Username string `db:"username" sql:"VARCHAR(100)"`
Email string `db:"email" sql:"VARCHAR(255)" index:"true"`
lastname sql.NullString `db:"lastname" sql:"VARCHAR(100)"`
firstname sql.NullString `db:"firstname" sql:"VARCHAR(100)"`
password string `db:"password_hash" sql:"VARCHAR(255)"`
phone sql.NullString `db:"phone" sql:"VARCHAR(20)"`
avatarURL sql.NullString `db:"avatar_url" sql:"VARCHAR(255)"`
IsActive sql.NullBool `db:"is_active" sql:"BOOLEAN"`
birthday *time.Time `db:"birthday" sql:"DATE"`
createdAt *time.Time `db:"created_at" sql:"TIMESTAMP"`
updatedAt *time.Time `db:"updated_at" sql:"TIMESTAMP"`
LastLogin *time.Time `db:"last_login" sql:"TIMESTAMP"`
Role []string `ignore:"true"` // wird NICHT in der DB angelegt
}
type Roles struct {
ID int `db:"id" sql:"SERIAL PRIMARY KEY"`
PlayerID string `db:"player_id" sql:"UUID"`
Role []string `db:"role" sql:"TEXT[]"`
}
// const PlayerTable = `
// CREATE TABLE IF NOT EXISTS users (
// id uuid PRIMARY KEY,
// username VARCHAR(100) NOT NULL,
// lastname VARCHAR(100) NOT NULL,
// fistname VARCHAR(100) NOT NULL,
// email VARCHAR(100) NOT NULL UNIQUE,
// password_hash VARCHAR(255) NOT NULL,
// created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
// updated_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
// last_login TIMESTAMP,
// phone VARCHAR(20),
// avatar_url VARCHAR(255),
// is_active BOOLEAN NOT NULL DEFAULT TRUE
// );
// `
// const RoleTable = `
// CREATE TABLE IF NOT EXISTS roles (
// id SERIAL PRIMARY KEY,
// player_id uuid NOT NULL,
// role VARCHAR(50) NOT NULL CHECK (role IN ('player', 'admin')),
// FOREIGN KEY (player_id) REFERENCES users(id) ON DELETE CASCADE
// );
//`
type Team struct {
ID string `json:"id"`
Name string `json:"name"`
Players []User `json:"users"` // Players in the team
// Matches []Match `json:"matches"` // Matches the team is involved in
MatchesWon int `json:"matchesWon"` // Number of matches won by the team
MatchesLost int `json:"matchesLost"` // Number of matches lost by the team
MatchesDrawn int `json:"matchesDrawn"` // Number of matches drawn by the team
MatchesPlayed int `json:"matchesPlayed"` // Total matches played by the team
MatchesPlayedCount int `json:"matchesPlayedCount"` // Total matches played by the team
}
// type Player struct {
// ID string `json:"id"`
// Name string `json:"name"`
// Email string `json:"email"`
// Password string `json:"password,omitempty"` // Password is optional for responses
// Role string `json:"role"` // e.g., "player","organizer"
// Teams []Team `json:"teams"` // Teams the player is part of
// // Tournaments []Tournament `json:"tournaments"` // Tournaments the player is registered in
// OwnedTournaments []string `json:"ownedTournaments"` // Tournaments the player is organizing
// ParticipatedTournaments []string `json:"participatedTournaments"` // Tournaments the player is participating in
// }
type PlayerListResponse struct {
Players []User `json:"users"`
}
type PlayerResponse struct {
Player User `json:"player"`
}
type CreatePlayerRequest struct {
Name string `json:"name" binding:"required"`
Email string `json:"email" binding:"required,email"`
Role string `json:"role" binding:"required,oneof=player organizer"`
}
type UpdatePlayerRequest struct {
Name string `json:"name" binding:"required"`
Email string `json:"email" binding:"required,email"`
Role string `json:"role" binding:"required,oneof=player organizer"`
Teams []Team `json:"teams"` // Teams the player is part of
}
type DeletePlayerRequest struct {
ID string `json:"id" binding:"required"`
}
type PlayerService interface {
CreatePlayer(req CreatePlayerRequest) (User, error)
GetPlayer(id string) (User, error)
UpdatePlayer(id string, req UpdatePlayerRequest) (User, error)
DeletePlayer(id string) error
ListPlayers() ([]User, error)
GetPlayerTeams(id string) ([]Team, error)
GetPlayerByEmail(email string) (User, error)
GetPlayerByName(name string) (User, error)
GetPlayerByID(id string) (User, error)
GetPlayerByRole(role string) ([]User, error)
GetPlayerByTeam(teamID string) ([]User, error)
GetPlayerByTournament(tournamentID string) ([]User, error)
GetPlayerByOrganizer(organizerID string) ([]User, error)
}
func LoginPlayer(db *sql.DB, email, password string) (User, error) {
var player User
var playerPassword string
err := db.QueryRow("SELECT id, name, email, password FROM users WHERE email = $1", email).Scan(&player.UUID, &player.Username, &player.Email, playerPassword)
if err != nil {
log.Printf("Error logging in player with email %s: %v", email, err)
return User{}, err
}
if player.UUID == "" {
log.Printf("User with email %s not found", email)
return User{}, sql.ErrNoRows // or a custom error
}
// Check if the password matches
if password == playerPassword {
log.Printf("User %s logged in successfully", player.Username)
}
log.Printf("User %s logged in successfully", player.Username)
return player, nil
}
func GetPlayerRole(db *sql.DB, playerID string) ([]string, error) {
var role []string
var tmp string
err := db.QueryRow("SELECT role FROM roles WHERE player_id = $1", playerID).Scan(&tmp)
log.Println(tmp)
role = strings.Split(tmp, ",")
if err != nil {
log.Printf("Error retrieving role for player ID %s: %v", playerID, err)
return nil, err
}
if len(role) == 0 {
log.Printf("No role found for player ID %s", playerID)
return nil, sql.ErrNoRows // or a custom error
}
log.Printf("Retrieved role for player ID %s: %s", playerID, role)
return role, nil
}
func savePlayer(db *sql.DB, player User) error {
// Ensure the player ID is set
if player.UUID == "" {
player.UUID = uuid.New().String() // Generate a new UUID if not set
log.Printf("Generated new player ID: %s", player.UUID)
}
// Insert the player into the database
if len(player.Role) == 0 {
player.Role = append(player.Role, "player") // Default role if not specified
log.Printf("Setting default role for player %s to 'player'", player.Username)
}
log.Printf("Saving player: ID=%v, Name=%v, Email=%v", player.UUID, player.Username, player.Email)
stmt := "INSERT INTO public.users (UUID, username, email,password_hash) VALUES ($1, $2, $3,$4)"
log.Printf("Generated SQL statement: %s", stmt)
_, err := db.Exec(stmt, player.UUID, player.Username, player.Email, player.password)
if err != nil {
log.Printf("Error saving player to database: %v", err)
}
// lastID, err := res.LastInsertId()
// if err != nil {
// log.Printf("Error getting last insert ID: %v", err)
// } else {
// log.Printf("Last insert ID: %d", lastID)
// }
// if err := db.QueryRow("SELECT id, name, email FROM users WHERE id = ?", player.ID).Scan(&player.ID, &player.Name, &player.Email, &player.Role); err != nil {
// log.Printf("Error retrieving player from database: %v", err)
// return err
// }
log.Printf("User %s saved to database", player.Username)
return nil
}
func AddRoleToPlayer(db *sql.DB, playerID string, role []string) error {
if playerID == "" {
log.Printf("User ID is required to add a role, but got empty ID")
return sql.ErrNoRows // or a custom error
}
log.Printf("Adding role '%s' to player with ID: %s", role, playerID)
stmt := "INSERT INTO public.roles (player_id, role) VALUES ($1, $2)"
_, err := db.Exec(stmt, playerID, pq.Array(role))
if err != nil {
log.Printf("Error adding role to player with ID %s: %v", playerID, err)
return err
}
log.Printf("Role '%s' added to player with ID %s successfully", role, playerID)
return nil
}
func GetAllPlayers(db *sql.DB) ([]User, error) {
// rows, err := db.Query("SELECT id, name, email FROM public.users")
// rows, err := db.Query("SELECT u.uuid, u.email, u.username, u.firstname,u.lastname,u.birthday, u.is_active, u.created_at, ur.roleFROM public.users u
// LEFT JOIN roles ur ON u.uuid::uuid = ur.player_id ORDER BY u.uuid ASC")
rows, err := db.Query(getPLayerWithRolesQuery)
if err != nil {
log.Printf("Error retrieving users: %v", err)
return nil, err
}
defer rows.Close()
var users []User
for rows.Next() {
var player User
if err := rows.Scan(&player.UUID,
&player.Email,
&player.Username,
&player.firstname,
&player.lastname,
&player.birthday,
&player.IsActive,
&player.createdAt,
(*pq.StringArray)(&player.Role),
); err != nil {
log.Printf("Error scanning player row: %v", err)
return nil, err
}
users = append(users, player)
}
if err := rows.Err(); err != nil {
log.Printf("Error iterating over player rows: %v", err)
return nil, err
}
return users, nil
}
func GetPlayerByID(db *sql.DB, id string) (User, error) {
var player User
err := db.QueryRow("SELECT id, name, email FROM users WHERE id = $1", id).Scan(&player.UUID, &player.Username, &player.Email)
if err != nil {
log.Printf("Error retrieving player by ID %s: %v", id, err)
return User{}, err
}
return player, nil
}
func GetPlayerByEmail(db *sql.DB, email string) (User, error) {
var player User
err := db.QueryRow("SELECT id, name, email FROM users WHERE email = $1", email).Scan(&player.UUID, &player.Username, &player.Email, &player.Role)
if err != nil {
log.Printf("Error retrieving player by email %s: %v", email, err)
return User{}, err
}
return player, nil
}
func GetPlayerByName(db *sql.DB, name string) (User, error) {
var player User
err := db.QueryRow("SELECT id, name, email FROM users WHERE name = $1", name).Scan(&player.UUID, &player.Username, &player.Email, &player.Role)
if err != nil {
log.Printf("Error retrieving player by name %s: %v", name, err)
return User{}, err
}
return player, nil
}
// DeletePlayer deletes a player from the database by ID.
func deletePlayer(db *sql.DB, uuid string) error {
// Delete the player from the database
log.Printf("Deleting player with ID: %s", uuid)
_, err := db.Exec("DELETE FROM public.users WHERE uuid = $1", uuid)
if err != nil {
log.Printf("Error deleting player with ID %s: %v", uuid, err)
return err
}
log.Printf("User with ID %s deleted successfully", uuid)
return nil
}
// UpdatePlayer updates an existing player in the database.
// It requires the player ID to be set in the User struct.
func updatePlayer(db *sql.DB, player User) error {
// Ensure the player ID is set
if player.UUID == "" {
log.Printf("User ID is required for update, but got empty ID")
return sql.ErrNoRows // or a custom error
}
log.Printf("Updating player: ID=%v, Name=%v, Email=%v", player.UUID, player.Username, player.Email)
stmt := "UPDATE public.users SET name = $1, email = $2 WHERE id = $3"
_, err := db.Exec(stmt, player.Username, player.Email, player.UUID)
if err != nil {
log.Printf("Error updating player in database: %v", err)
return err
}
log.Printf("User %s updated successfully", player.Username)
return nil
}