304 lines
10 KiB
Go
304 lines
10 KiB
Go
package player
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import (
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"database/sql"
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"log"
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"strings"
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"time"
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"github.com/google/uuid"
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)
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type User struct {
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UUID string `db:"uuid" sql:"VARCHAR(255)" index:"true"`
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Username string `db:"username" sql:"VARCHAR(100)"`
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Email string `db:"email" sql:"VARCHAR(255)" index:"true"`
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lastname string `db:"lastname" sql:"VARCHAR(100)"`
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fistname string `db:"fistname" sql:"VARCHAR(100)"`
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password string `db:"password_hash" sql:"VARCHAR(255)"`
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phone string `db:"phone" sql:"VARCHAR(20)"`
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avatarURL string `db:"avatar_url" sql:"VARCHAR(255)"`
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IsActive bool `db:"is_active" sql:"BOOLEAN"`
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birthday time.Time `db:"birthday" sql:"DATE"`
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createdAt time.Time `db:"created_at" sql:"TIMESTAMP"`
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updatedAt time.Time `db:"updated_at" sql:"TIMESTAMP"`
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LastLogin time.Time `db:"last_login" sql:"TIMESTAMP"`
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Role []string `ignore:"true"` // wird NICHT in der DB angelegt
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}
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type Roles struct {
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ID int `db:"id" sql:"SERIAL PRIMARY KEY"`
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PlayerID string `db:"player_id" sql:"UUID"`
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Role []string `db:"role" sql:"TEXT[]"`
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}
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// const PlayerTable = `
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// CREATE TABLE IF NOT EXISTS users (
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// id uuid PRIMARY KEY,
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// username VARCHAR(100) NOT NULL,
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// lastname VARCHAR(100) NOT NULL,
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// fistname VARCHAR(100) NOT NULL,
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// email VARCHAR(100) NOT NULL UNIQUE,
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// password_hash VARCHAR(255) NOT NULL,
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// created_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
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// updated_at TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP,
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// last_login TIMESTAMP,
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// phone VARCHAR(20),
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// avatar_url VARCHAR(255),
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// is_active BOOLEAN NOT NULL DEFAULT TRUE
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// );
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// `
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// const RoleTable = `
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// CREATE TABLE IF NOT EXISTS roles (
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// id SERIAL PRIMARY KEY,
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// player_id uuid NOT NULL,
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// role VARCHAR(50) NOT NULL CHECK (role IN ('player', 'admin')),
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// FOREIGN KEY (player_id) REFERENCES users(id) ON DELETE CASCADE
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// );
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//`
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type Team struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Players []User `json:"users"` // Players in the team
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// Matches []Match `json:"matches"` // Matches the team is involved in
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MatchesWon int `json:"matchesWon"` // Number of matches won by the team
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MatchesLost int `json:"matchesLost"` // Number of matches lost by the team
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MatchesDrawn int `json:"matchesDrawn"` // Number of matches drawn by the team
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MatchesPlayed int `json:"matchesPlayed"` // Total matches played by the team
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MatchesPlayedCount int `json:"matchesPlayedCount"` // Total matches played by the team
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}
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// type Player struct {
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// ID string `json:"id"`
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// Name string `json:"name"`
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// Email string `json:"email"`
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// Password string `json:"password,omitempty"` // Password is optional for responses
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// Role string `json:"role"` // e.g., "player","organizer"
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// Teams []Team `json:"teams"` // Teams the player is part of
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// // Tournaments []Tournament `json:"tournaments"` // Tournaments the player is registered in
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// OwnedTournaments []string `json:"ownedTournaments"` // Tournaments the player is organizing
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// ParticipatedTournaments []string `json:"participatedTournaments"` // Tournaments the player is participating in
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// }
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type PlayerListResponse struct {
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Players []User `json:"users"`
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}
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type PlayerResponse struct {
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Player User `json:"player"`
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}
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type CreatePlayerRequest struct {
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Name string `json:"name" binding:"required"`
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Email string `json:"email" binding:"required,email"`
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Role string `json:"role" binding:"required,oneof=player organizer"`
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}
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type UpdatePlayerRequest struct {
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Name string `json:"name" binding:"required"`
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Email string `json:"email" binding:"required,email"`
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Role string `json:"role" binding:"required,oneof=player organizer"`
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Teams []Team `json:"teams"` // Teams the player is part of
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}
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type DeletePlayerRequest struct {
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ID string `json:"id" binding:"required"`
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}
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type PlayerService interface {
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CreatePlayer(req CreatePlayerRequest) (User, error)
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GetPlayer(id string) (User, error)
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UpdatePlayer(id string, req UpdatePlayerRequest) (User, error)
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DeletePlayer(id string) error
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ListPlayers() ([]User, error)
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GetPlayerTeams(id string) ([]Team, error)
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GetPlayerByEmail(email string) (User, error)
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GetPlayerByName(name string) (User, error)
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GetPlayerByID(id string) (User, error)
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GetPlayerByRole(role string) ([]User, error)
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GetPlayerByTeam(teamID string) ([]User, error)
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GetPlayerByTournament(tournamentID string) ([]User, error)
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GetPlayerByOrganizer(organizerID string) ([]User, error)
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}
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func LoginPlayer(db *sql.DB, email, password string) (User, error) {
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var player User
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var playerPassword string
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err := db.QueryRow("SELECT id, name, email, password FROM users WHERE email = $1", email).Scan(&player.UUID, &player.Username, &player.Email, playerPassword)
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if err != nil {
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log.Printf("Error logging in player with email %s: %v", email, err)
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return User{}, err
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}
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if player.UUID == "" {
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log.Printf("User with email %s not found", email)
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return User{}, sql.ErrNoRows // or a custom error
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}
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// Check if the password matches
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if password == playerPassword {
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log.Printf("User %s logged in successfully", player.Username)
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}
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log.Printf("User %s logged in successfully", player.Username)
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return player, nil
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}
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func GetPlayerRole(db *sql.DB, playerID string) ([]string, error) {
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var role []string
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var tmp string
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err := db.QueryRow("SELECT role FROM roles WHERE player_id = $1", playerID).Scan(&tmp)
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log.Println(tmp)
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role = strings.Split(tmp, ",")
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if err != nil {
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log.Printf("Error retrieving role for player ID %s: %v", playerID, err)
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return nil, err
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}
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if len(role) == 0 {
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log.Printf("No role found for player ID %s", playerID)
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return nil, sql.ErrNoRows // or a custom error
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}
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log.Printf("Retrieved role for player ID %s: %s", playerID, role)
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return role, nil
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}
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func savePlayer(db *sql.DB, player User) error {
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// Ensure the player ID is set
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if player.UUID == "" {
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player.UUID = uuid.New().String() // Generate a new UUID if not set
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log.Printf("Generated new player ID: %s", player.UUID)
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}
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// Insert the player into the database
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if len(player.Role) == 0 {
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player.Role = append(player.Role, "player") // Default role if not specified
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log.Printf("Setting default role for player %s to 'player'", player.Username)
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}
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log.Printf("Saving player: ID=%v, Name=%v, Email=%v", player.UUID, player.Username, player.Email)
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stmt := "INSERT INTO public.users (id, name, email,password_hash) VALUES ($1, $2, $3,$4)"
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log.Printf("Generated SQL statement: %s", stmt)
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_, err := db.Exec(stmt, player.UUID, player.Username, player.Email, player.password)
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if err != nil {
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log.Printf("Error saving player to database: %v", err)
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}
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// lastID, err := res.LastInsertId()
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// if err != nil {
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// log.Printf("Error getting last insert ID: %v", err)
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// } else {
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// log.Printf("Last insert ID: %d", lastID)
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// }
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// if err := db.QueryRow("SELECT id, name, email FROM users WHERE id = ?", player.ID).Scan(&player.ID, &player.Name, &player.Email, &player.Role); err != nil {
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// log.Printf("Error retrieving player from database: %v", err)
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// return err
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// }
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log.Printf("User %s saved to database", player.Username)
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return nil
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}
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func AddRoleToPlayer(db *sql.DB, playerID string, role []string) error {
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if playerID == "" {
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log.Printf("User ID is required to add a role, but got empty ID")
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return sql.ErrNoRows // or a custom error
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}
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log.Printf("Adding role '%s' to player with ID: %s", role, playerID)
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stmt := "INSERT INTO public.roles (player_id, role) VALUES ($1, $2)"
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_, err := db.Exec(stmt, playerID, role)
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if err != nil {
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log.Printf("Error adding role to player with ID %s: %v", playerID, err)
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return err
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}
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log.Printf("Role '%s' added to player with ID %s successfully", role, playerID)
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return nil
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}
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func GetAllPlayers(db *sql.DB) ([]User, error) {
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rows, err := db.Query("SELECT id, name, email FROM public.users")
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if err != nil {
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log.Printf("Error retrieving users: %v", err)
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return nil, err
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}
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defer rows.Close()
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var users []User
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for rows.Next() {
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var player User
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if err := rows.Scan(&player.UUID, &player.Username, &player.Email); err != nil {
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log.Printf("Error scanning player row: %v", err)
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return nil, err
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}
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users = append(users, player)
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}
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if err := rows.Err(); err != nil {
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log.Printf("Error iterating over player rows: %v", err)
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return nil, err
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}
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return users, nil
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}
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func GetPlayerByID(db *sql.DB, id string) (User, error) {
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var player User
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err := db.QueryRow("SELECT id, name, email FROM users WHERE id = $1", id).Scan(&player.UUID, &player.Username, &player.Email)
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if err != nil {
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log.Printf("Error retrieving player by ID %s: %v", id, err)
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return User{}, err
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}
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return player, nil
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}
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func GetPlayerByEmail(db *sql.DB, email string) (User, error) {
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var player User
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err := db.QueryRow("SELECT id, name, email FROM users WHERE email = $1", email).Scan(&player.UUID, &player.Username, &player.Email, &player.Role)
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if err != nil {
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log.Printf("Error retrieving player by email %s: %v", email, err)
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return User{}, err
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}
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return player, nil
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}
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func GetPlayerByName(db *sql.DB, name string) (User, error) {
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var player User
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err := db.QueryRow("SELECT id, name, email FROM users WHERE name = $1", name).Scan(&player.UUID, &player.Username, &player.Email, &player.Role)
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if err != nil {
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log.Printf("Error retrieving player by name %s: %v", name, err)
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return User{}, err
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}
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return player, nil
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}
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// DeletePlayer deletes a player from the database by ID.
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func deletePlayer(db *sql.DB, id string) error {
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// Delete the player from the database
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log.Printf("Deleting player with ID: %s", id)
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_, err := db.Exec("DELETE FROM public.users WHERE id = $1", id)
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if err != nil {
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log.Printf("Error deleting player with ID %s: %v", id, err)
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return err
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}
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log.Printf("User with ID %s deleted successfully", id)
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return nil
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}
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// UpdatePlayer updates an existing player in the database.
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// It requires the player ID to be set in the User struct.
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func updatePlayer(db *sql.DB, player User) error {
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// Ensure the player ID is set
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if player.UUID == "" {
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log.Printf("User ID is required for update, but got empty ID")
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return sql.ErrNoRows // or a custom error
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}
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log.Printf("Updating player: ID=%v, Name=%v, Email=%v", player.UUID, player.Username, player.Email)
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stmt := "UPDATE public.users SET name = $1, email = $2 WHERE id = $3"
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_, err := db.Exec(stmt, player.Username, player.Email, player.UUID)
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if err != nil {
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log.Printf("Error updating player in database: %v", err)
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return err
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}
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log.Printf("User %s updated successfully", player.Username)
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return nil
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}
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