ADD: added tournament creation without backend support
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@@ -53,7 +53,7 @@ func CreatePlayer(c *gin.Context, db *sql.DB) {
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common.RespondError(c, http.StatusInternalServerError, "Failed to create player")
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return
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}
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AddRoleToPlayer(db, newPlayer.ID, "player")
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err = AddRoleToPlayer(db, newPlayer.ID, "player")
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if err != nil {
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log.Printf("Error adding role to player: %v", err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to assign role to player")
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@@ -65,7 +65,8 @@ func CreatePlayer(c *gin.Context, db *sql.DB) {
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common.RespondCreated(c, newPlayer)
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}
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func GetPlayer(c *gin.Context, db *sql.DB) {
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func GetPlayer(c *gin.Context, db *sql.DB, id string) {
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log.Println("GetPlayer called with ID:", id)
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playerID := c.Param("id")
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if playerID == "" {
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common.RespondError(c, http.StatusBadRequest, "Player ID is required")
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@@ -84,10 +85,16 @@ func GetPlayer(c *gin.Context, db *sql.DB) {
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common.RespondError(c, http.StatusNotFound, "Player not found")
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return
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}
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log.Printf("User %s (%s) requested player: %s", c.GetString("userId"), c.GetString("email"), player.Name)
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role, err := GetPlayerRole(db, player.ID)
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if err != nil {
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log.Printf("Error retrieving role for player ID %s: %v", player.ID, err)
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common.RespondError(c, http.StatusInternalServerError, "Failed to retrieve player role")
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return
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}
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player.Role = role
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log.Printf(player.ID, player.Name, player.Email, player.Role)
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c.JSON(http.StatusOK, player)
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}
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func UpdatePlayer(c *gin.Context, db *sql.DB) {
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