ADD: added database connection for players data handling and started login funtion with database
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@@ -4,6 +4,8 @@ import (
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"net/http"
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"volleyball/internal/common"
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"slices"
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"github.com/gin-gonic/gin"
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)
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@@ -17,7 +19,7 @@ var tournaments = []Tournament{
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{ID: "t1", Name: "Smasher"},
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{ID: "t2", Name: "Blockbuster"},
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},
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OrganizerId: "system-user-id",
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OrganizerId: []string{"example-user"},
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},
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{
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ID: "2",
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@@ -25,7 +27,7 @@ var tournaments = []Tournament{
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Location: "Hamburg",
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MaxParticipants: 10,
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Teams: []Team{},
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OrganizerId: "other-user",
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OrganizerId: []string{"example-user"},
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},
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}
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@@ -74,7 +76,8 @@ func UpdateTournament(c *gin.Context) {
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for i, t := range tournaments {
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if t.ID == id {
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if t.OrganizerId != userId {
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isOrganizer := slices.Contains(t.OrganizerId, userId)
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if !isOrganizer {
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c.JSON(http.StatusForbidden, gin.H{"error": "No permission"})
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return
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}
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@@ -6,10 +6,10 @@ type Team struct {
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}
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type Tournament struct {
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ID string `json:"id"`
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Name string `json:"name"`
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Location string `json:"location"`
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MaxParticipants int `json:"maxParticipants"`
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Teams []Team `json:"teams"`
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OrganizerId string `json:"organizerId"`
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ID string `json:"id"`
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Name string `json:"name"`
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Location string `json:"location"`
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MaxParticipants int `json:"maxParticipants"`
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Teams []Team `json:"teams"`
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OrganizerId []string `json:"PlayerId"` // List of player IDs who are organizers
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}
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