ADD: added tracklist update and systemstate update messages with tests and some improvements of simtrack

This commit is contained in:
Henry Winkel
2023-12-19 13:30:35 +01:00
parent d345fd5bc3
commit f83852bf6b
25 changed files with 4509 additions and 147 deletions

View File

@@ -0,0 +1,72 @@
#include "SimCore/EffectorData.hpp"
#include "SimCore/Identifier.hpp"
#include "SimCore/SimCore.hpp"
#include "WHISPER/Messages/Message.hpp"
#define CATCH_CONFIG_MAIN
#include <catch2/catch.hpp>
#include <string>
#include <SimCore/Messages/SystemStateUpdate.hpp>
SCENARIO("Testing the SimCore Sensor")
{
GIVEN("different Attributes for a Track in different forms")
{
SimCore::Identifier OwnID;
SimCore::SystemStateUpdate update(OwnID);
SimCore::Identifier Idsensor1;
std::string NameSensor1 = "TRS3D";
SimCore::SensorData sensor1(Idsensor1,NameSensor1);
sensor1.SensorKind.setValue(SimCore::SensorKinds::RADAR);
sensor1.Range.setValue(120000);
sensor1.Status.setValue(SimCore::Status::ACTIVE);
update.addSensorData(sensor1);
SimCore::Identifier Idsensor2;
std::string NameSensor2 = "Smart-S";
SimCore::SensorData sensor2(Idsensor2,NameSensor2);
sensor1.SensorKind.setValue(SimCore::SensorKinds::RADAR);
sensor1.Range.setValue(90000);
sensor1.Status.setValue(SimCore::Status::OFF);
update.addSensorData(sensor1);
SimCore::Identifier Ideffector1;
std::string NameEffector1 = "MLG";
SimCore::EffectorData effector1(Ideffector1,NameEffector1);
update.addEffectorData(effector1);
auto msg = update.buildMessage().serialize();
auto resMess = WHISPER::Message(msg);
auto resUpdate = SimCore::SystemStateUpdate::unpack(resMess);
WHEN("constructing Track Object with data")
{
THEN("check if Track attributes are correct")
{
REQUIRE(resMess.msgType_ == WHISPER::MsgType::SYSTEMSTATE_UPDATE);
REQUIRE(resUpdate->getOwnID() == OwnID);
REQUIRE(resUpdate->getSensorData().size() == 2);
REQUIRE(resUpdate->getEffectorData().size() == 1);
REQUIRE(resUpdate->getEffectorData()[0].EffectorID == effector1.EffectorID);
REQUIRE(resUpdate->getEffectorData()[0].Name.getValue() == NameEffector1);
} //THEN
} // WHEN
} // GIVEN
} //SCENARIO