ADD: new track message, Entity class and Position class
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36
libs/eigen/test/solverbase.h
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36
libs/eigen/test/solverbase.h
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#ifndef TEST_SOLVERBASE_H
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#define TEST_SOLVERBASE_H
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template<typename DstType, typename RhsType, typename MatrixType, typename SolverType>
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void check_solverbase(const MatrixType& matrix, const SolverType& solver, Index rows, Index cols, Index cols2)
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{
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// solve
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DstType m2 = DstType::Random(cols,cols2);
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RhsType m3 = matrix*m2;
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DstType solver_solution = DstType::Random(cols,cols2);
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solver._solve_impl(m3, solver_solution);
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VERIFY_IS_APPROX(m3, matrix*solver_solution);
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solver_solution = DstType::Random(cols,cols2);
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solver_solution = solver.solve(m3);
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VERIFY_IS_APPROX(m3, matrix*solver_solution);
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// test solve with transposed
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m3 = RhsType::Random(rows,cols2);
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m2 = matrix.transpose()*m3;
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RhsType solver_solution2 = RhsType::Random(rows,cols2);
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solver.template _solve_impl_transposed<false>(m2, solver_solution2);
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VERIFY_IS_APPROX(m2, matrix.transpose()*solver_solution2);
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solver_solution2 = RhsType::Random(rows,cols2);
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solver_solution2 = solver.transpose().solve(m2);
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VERIFY_IS_APPROX(m2, matrix.transpose()*solver_solution2);
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// test solve with conjugate transposed
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m3 = RhsType::Random(rows,cols2);
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m2 = matrix.adjoint()*m3;
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solver_solution2 = RhsType::Random(rows,cols2);
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solver.template _solve_impl_transposed<true>(m2, solver_solution2);
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VERIFY_IS_APPROX(m2, matrix.adjoint()*solver_solution2);
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solver_solution2 = RhsType::Random(rows,cols2);
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solver_solution2 = solver.adjoint().solve(m2);
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VERIFY_IS_APPROX(m2, matrix.adjoint()*solver_solution2);
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}
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#endif // TEST_SOLVERBASE_H
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