ADD: added a general kubenetes API and integrated that in the classes and remodeled the info management
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@@ -14,6 +14,8 @@
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#include <kubecontrol/PodController.hpp>
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#include <crossguid/guid.hpp>
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const int podGrid = 2;
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void startShip(kubecontrol::PodController* podc,std::string uuid,std::string Name, std::string lat, std::string lon)
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{
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@@ -46,7 +48,7 @@ void createScenario(kubecontrol::PodController* podc,std::vector<std::string> *u
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int counter = 0;
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double distance = 10000;
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int rasterSize = 5;
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int rasterSize = podGrid;
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for (int i = 0; i < rasterSize; i++ )
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{
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@@ -98,17 +100,22 @@ std::vector<std::string> uuidList;
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createScenario(podc, &uuidList);
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LOG_S(INFO)<<"Amount Parent Pods: " << uuidList.size();
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std::this_thread::sleep_for(std::chrono::milliseconds(20000));
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std::this_thread::sleep_for(std::chrono::milliseconds(4000));
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// podc.stopPod(std::string Label)
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for (auto i: uuidList)
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{
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auto retrurn = std::async(std::launch::async, &kubecontrol::PodController::stopPod,podc,i);
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}
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// for (auto i: uuidList)
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// {
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// auto retrurn = std::async(std::launch::async, &kubecontrol::PodController::stopPod,podc,i);
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// }
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// std::this_thread::sleep_for(std::chrono::milliseconds(20000));
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// Create a random number generator
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std::default_random_engine generator;
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std::uniform_int_distribution<int> distribution(0, uuidList.size()-1);
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// Generate a random index
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int random_index = distribution(generator);
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podc->stopAllPods();
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GIVEN("different Attributes for a Track in different forms")
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{
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@@ -117,9 +124,15 @@ podc->stopAllPods();
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THEN("check if Track attributes are correct")
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{
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REQUIRE(true == true);
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auto info = podc->getInfoForPod(uuidList[random_index]);
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REQUIRE(info.Component == "ship");
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REQUIRE(info.UUID == uuidList[random_index]);
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REQUIRE(info.IP != "");
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REQUIRE(info.Owner == "controller");
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REQUIRE(podc->getInfoForAllPods().size() == podGrid*podGrid);
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// REQUIRE(info1 != "");
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podc->stopAllPods();
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