ADD: added Movement calculation and a Tracklist class
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215
src/Entities/Movement.cpp
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215
src/Entities/Movement.cpp
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#include "GeographicLib/Constants.hpp"
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#include "SimCore/Position.hpp"
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#include "SimCore/SimCore.hpp"
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#include "SimCore/UtilFunctions.hpp"
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#include <Entities/Movement.hpp>
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#include <Eigen/Geometry>
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using namespace Eigen;
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namespace Entities
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{
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Movement::Movement()
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{
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course_ = 0;
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speed_= 0;
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pitch_ = 0;
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ownOrientation_.setRoll(0);
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ownOrientation_.setHeading(0);
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ownOrientation_.setPitch(0);
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ownPosition_.setGeodesicPos(0,0,0);
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}
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Movement::Movement(SimCore::Position pos):ownPosition_(pos)
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{
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course_ = 0;
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speed_= 0;
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pitch_ = 0;
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ownOrientation_.setRoll(0);
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ownOrientation_.setHeading(0);
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ownOrientation_.setPitch(0);
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}
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Movement::Movement(SimCore::Position pos, double course):ownPosition_(pos),course_(course)
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{
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speed_ = 0;
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pitch_ = 0;
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ownOrientation_.setRoll(0);
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ownOrientation_.setPitch(0);
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}
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Movement::Movement(SimCore::Position pos, double course, double speed):ownPosition_(pos),course_(course),speed_(speed)
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{
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pitch_ = 0;
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ownOrientation_.setRoll(0);
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ownOrientation_.setPitch(0);
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}
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Movement::Movement(SimCore::Position pos, double course, double speed, double pitch):ownPosition_(pos),course_(course),speed_(speed),pitch_(pitch)
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{
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ownOrientation_.setRoll(0);
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}
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void Movement::updatePosition(double dt)
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{
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if (ownPosition_.isValid()) {
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calKinematicVector();
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// Create ECEF coordinate system based on reference point
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double lat = SimCore::UtilFunctions::DegToRad(ownPosition_.getGeodesicPos()(SimCore::LATITUDE)); // in radians
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double lon = SimCore::UtilFunctions::DegToRad(ownPosition_.getGeodesicPos()(SimCore::LONGITUDE)); // in radians
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double alt = ownPosition_.getGeodesicPos()(SimCore::HEIGHT); // in meters
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Matrix3d RotationMatrix = getRotationMatrix(lat, lon);
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Vector3d ecefVelocityVector = RotationMatrix * kinematicVec_;
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double X,Y,Z;
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X = ownPosition_.getGeocentricPos()(SimCore::X) + ecefVelocityVector.x() * (dt / 1000.0) + 0.5 * accelerationVec_.x() * pow((dt / 1000.0), 2);
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Y = ownPosition_.getGeocentricPos()(SimCore::Y) + ecefVelocityVector.y() * (dt / 1000.0) + 0.5 * accelerationVec_.y() * pow((dt / 1000.0), 2);
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Z = ownPosition_.getGeocentricPos()(SimCore::Z) + ecefVelocityVector.z() * (dt / 1000.0) + 0.5 * accelerationVec_.z() * pow((dt / 1000.0), 2);
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std::lock_guard<std::mutex> lock(mx);
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kinematicVec_.x() += accelerationVec_.x() * dt / 1000.0;
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kinematicVec_.y() += accelerationVec_.y() * dt / 1000.0;
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kinematicVec_.z() += accelerationVec_.z() * dt / 1000.0;
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ownPosition_.setGeocentricPos(X, Y, Z);
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c.notify_one();
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}
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}
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Eigen::Vector3d Movement::getKinematicVector()
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{
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return kinematicVec_;
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}
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Eigen::Matrix3d Movement::getRotationMatrix(double lat, double lon)
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{
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Matrix3d RotationMatrix;
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RotationMatrix << -sin(lon), -sin(lat)*cos(lon), cos(lat)*cos(lon),
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cos(lon), -sin(lat)*sin(lon), cos(lat)*sin(lon),
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0 , cos(lat), sin(lat);
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return RotationMatrix;
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}
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void Movement::calKinematicVector()
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{
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Eigen::Vector3d UVW_Coord;
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// Convert heading and climbing angle to radians
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double heading_rad = SimCore::UtilFunctions::DegToRad( this->getCourse());
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double climbing_angle_rad = SimCore::UtilFunctions::DegToRad(this->getPitch());
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// Calculate NED velocity vector components
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double Vn = speed_ * cos(heading_rad) * cos (climbing_angle_rad) ;
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double Ve = speed_ * sin(heading_rad) * cos (climbing_angle_rad);
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double Vd = speed_ * sin(climbing_angle_rad);
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// Create NED velocity vector using Eigen vector
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Vector3d Vn2(Vn, Ve, -Vd);
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// Create transformation matrix from NED to ENU frame using Eigen matrix
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Matrix3d T;
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T << 0, 1, 0,
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1, 0, 0,
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0, 0, -1;
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// Transform NED velocity vector to ENU velocity vector using Eigen matrix multiplication
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Vector3d Venu = T * Vn2;
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kinematicVec_ = Venu;
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}
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SimCore::Position Movement::getPosition()
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{
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std::lock_guard<std::mutex> lock(mx);
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return ownPosition_;
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}
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void Movement::setPosition(double lat, double lon, double height )
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{
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std::lock_guard<std::mutex> lock(mx);
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ownPosition_.setGeodesicPos(lat, lon, height);
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}
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void Movement::setPosition(SimCore::Position pos)
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{
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std::lock_guard<std::mutex> lock(mx);
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ownPosition_ = pos;
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}
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SimCore::Orientation Movement::getownOrientation()
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{
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std::lock_guard<std::mutex> lock(mx);
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return ownOrientation_;
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}
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Eigen::Vector3d Movement::getEulerAngles()
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{
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std::lock_guard<std::mutex> lock(mx);
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return ownOrientation_.getEulerAngles(ownPosition_.getGeodesicPos()(SimCore::LATITUDE), ownPosition_.getGeodesicPos()(SimCore::LONGITUDE));
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}
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double Movement::getCourse()
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{
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std::lock_guard<std::mutex> lock(mx);
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return course_;
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}
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void Movement::setCourse(double course)
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{
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std::lock_guard<std::mutex> lock(mx);
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ownOrientation_.setHeading(course);
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course_ = course;
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}
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void Movement::setSpeed(double speed)
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{
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std::lock_guard<std::mutex> lock(mx);
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speed_ = speed;
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}
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void Movement::setPitch(double pitch)
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{
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std::lock_guard<std::mutex> lock(mx);
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ownOrientation_.setPitch(pitch);
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pitch_ = pitch;
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}
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double Movement::getPitch()
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{
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std::lock_guard<std::mutex> lock(mx);
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return pitch_;
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}
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}
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