ADD: added APP-6 Symbols to the Map
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223
node_modules/milsymbol/index.d.ts
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node_modules/milsymbol/index.d.ts
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type ColorMode = {
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Civilian: string;
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Friend: string;
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Hostile: string;
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Neutral: string;
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Unknown: string;
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};
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type SymbolOptions = {
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additionalInformation?: string;
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alternateMedal?: boolean;
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altitudeDepth?: string;
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auxiliaryEquipmentIndicator?: string;
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civilianColor?: boolean;
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colorMode?: ColorMode | string;
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combatEffectiveness?: string;
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commonIdentifier?: string;
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country?: string;
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direction?: string;
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dtg?: string;
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engagementBar?: string;
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engagementType?: string;
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equipmentTeardownTime?: string;
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evaluationRating?: string;
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fill?: boolean;
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fillOpacity?: number;
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fontfamily?: string;
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frame?: boolean;
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frameColor?: ColorMode;
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guardedUnit?: string;
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headquartersElement?: string;
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higherFormation?: string;
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hostile?: string;
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hqStaffLength?: number;
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icon?: boolean;
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iconColor?: ColorMode | string;
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iffSif?: string;
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infoBackground?: ColorMode | string;
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infoBackgroundFrame?: ColorMode | string;
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infoColor?: ColorMode | string;
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infoFields?: boolean;
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infoOutlineColor?: string;
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infoOutlineWidth?: number;
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infoSize?: number;
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installationComposition?: string;
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location?: string;
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monoColor?: string;
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outlineColor?: ColorMode | string;
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outlineWidth?: number;
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padding?: number;
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platformType?: string;
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quantity?: string;
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reinforcedReduced?: string;
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sidc?: string;
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sigint?: string;
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signatureEquipment?: string;
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simpleStatusModifier?: boolean;
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size?: number;
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specialDesignator?: string;
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specialHeadquarters?: string;
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speed?: string;
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speedLeader?: number;
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square?: boolean;
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staffComments?: string;
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standard?: string;
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strokeWidth?: number;
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type?: string;
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uniqueDesignation?: string;
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};
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type BaseAffiliation = "" | "Hostile" | "Friend" | "Neutral" | "Unknown";
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type Affiliation = "undefined" | BaseAffiliation;
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type Context = "Reality" | "Exercise" | "Simulation";
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// Dimension it belongs to (Air/Ground...)
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type BaseDimension = "" | "Air" | "Ground" | "Sea" | "Subsurface";
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// Dimension it is shown as (Air/Ground...) for example Ground Equipment is shown with the same shape as Sea.
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type Dimension = "undefined" | "LandDismountedIndividual" | BaseDimension;
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// What condition is it in
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type Condition = "" | "Present" | "Planned" | "FullyCapable" | "Damaged" | "Destroyed" | "FullToCapacity";
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type Echelon =
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""
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| "Team/Crew"
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| "Squad"
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| "Section"
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| "Platoon/detachment"
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| "Company/battery/troop"
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| "Battalion/squadron"
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| "Regiment/group"
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| "Brigade"
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| "Division"
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| "Corps/MEF"
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| "Army"
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| "Army Group/front"
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| "Region/Theater"
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| "Command";
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type Mobility =
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""
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| "Wheeled limited cross country"
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| "Wheeled cross country"
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| "Tracked"
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| "Wheeled and tracked combination"
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| "Towed"
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| "Rail"
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| "Pack animals"
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| "Over snow (prime mover)"
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| "Sled"
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| "Barge"
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| "Amphibious"
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| "Short towed array"
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| "Long towed Array";
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type Leadership = "Leader Individual" | "Deputy Individual";
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type SymbolMetadata = {
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activity: boolean; // Is it an Activity
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affiliation: Affiliation; // Affiliation it is shown as (Friend/Hostile...)
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baseAffilation: BaseAffiliation; // Affiliation it belongs to (Friend/Hostile...)
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baseDimension: BaseDimension; // Dimension it belongs to (Air/Ground...)
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baseGeometry: Object; // Geometry is a combination of dimension and affiliation (AirFriend/GroundHostile...)
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civilian: boolean; // Is it Civilian
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condition: Condition; // What condition is it in
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context: Context; // Context of the symbol (Reality/Exercise...)
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dimension: Dimension; // Dimension it is shown as (Air/Ground...) for example Ground Equipment is shown with the same shape as Sea.
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dimensionUnknown: boolean; // Is the dimension unknown
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dismounted?: boolean; // Land Dismounted Individual should have special icons
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echelon: Echelon; //What echelon (Platoon/Company...)
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faker: boolean; // Is it a Faker
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fenintDummy: boolean; // Is it a feint/dummy
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fill: boolean; // Standard says it should be filled
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frame: boolean; // Standard says it should be framed
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functionid: string; // Part of SIDC referring to the icon.
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headquarters: boolean; // Is it a Headquarters
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installation: boolean; // Is it an Instalation
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joker: boolean; // Is it a Joker
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leadership?: Leadership;
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mobility?: Mobility; // What mobility (Tracked/Sled...)
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notpresent: string; // Is it Anticipated or Pending
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numberSIDC: boolean; // Is the SIDC number based
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space: boolean; // Is it in Space
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taskForce: boolean; // Is it a task force
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unit: boolean; // Is this equipment or not
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};
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type SymbolColors = {
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black: ColorMode; // Black parts of the symbol.
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fillColor: ColorMode; // Symbol fill color.
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frameColor: ColorMode; // Symbol frame color.
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iconColor: ColorMode; // Icon color.
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iconFillColor: ColorMode; // Icon fill color.
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none: ColorMode; // Transparent parts of the symbol.
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white: ColorMode; // White parts of the symbol.
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};
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export class Symbol {
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constructor(
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code: string | SymbolOptions,
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...options: SymbolOptions[]
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);
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asCanvas(factor?: number): HTMLCanvasElement;
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asDOM(): Element;
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asSVG(): string;
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getAnchor(): { x: number; y: number };
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getColors(): SymbolColors;
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getOctagonAnchor(): { x: number; y: number };
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getOptions(includeStyle?: boolean): SymbolOptions;
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getMetadata(): SymbolMetadata;
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getSize(): { width: number; height: number };
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getStyle(): SymbolOptions;
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isValid(extended?: boolean): boolean | Object;
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setOptions(opts: SymbolOptions): Symbol;
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toDataURL(): string;
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}
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interface Box {
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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}
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interface BBoxObject extends Box {
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width(): number,
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height(): number,
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/** Merges one box with another returns the original box */
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merge(box: Box): this
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}
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/** Creates a bounding box object */
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export function BBox(box?: Partial<Box>): BBoxObject;
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/** Creates a ColorMode Object with colors used for different affiliations. */
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export function ColorMode(civilian: string, friend: string, hostile: string, neutral: string, unknown: string): ColorMode;
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/** Gets a color mode that has been registred with setColorMode */
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export function getColorMode(mode: string): ColorMode;
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/** Register a ColorMode with a name or override an existing ColorMode. */
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export function setColorMode(name: string, colormode: ColorMode): ColorMode;
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/** Gets the length of the HQ staf used for HQ symbols. */
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export function getHqStaffLength(): number;
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/** Sets the length of the HQ staf used for HQ symbols. */
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export function setHqStaffLength(staff_length: number): number;
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interface DashObject {
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pending: string,
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anticipated: string,
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feintDummy: string
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}
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/** Gets the diffrent dash arrays used for dashed lines. */
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export function getDashArrays(): DashObject;
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/** Sets the dash arrays used for dashed lines */
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export function setDashArrays(pending: string, anticipated: string, feintDummy: string): DashObject;
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// Gets the version of milsymbol.
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export function getVersion(): string;
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/** Sets the preferred standard. */
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export function setStandard(standard: "2525" | "APP6"): boolean;
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